Q: Where did the idea of Golden Sky Hero come from?

A: Long story. In high school, we were at the point where we had to seriously consider our futures, and I was certain that I wanted to become a video game designer. So I got to work straight away by sketching out the first character I made; Artie. And then I spent more time making more characters and fleshing out the setting. By that point I realised I put more thought into the character design and lore as opposed to the actual gameplay. Nevertheless, I’m still clinging on to my dream of turning it into a video game. Hence why a lot of setpieces, establishing shots and references in the comic were inspired by video games.

Q: Why are you making a comic on the story, and not focusing on turning it into a video game?

A: Because I can’t program anything to save my life. I’ve tried the basics of programming before, and even those proved too formidable for me. Yet I still want to turn it into a video game, so I’m hoping to eventually take this idea to a team of skilled game designers that I can trust and direct how the game will work. The reason why I’m turning it into a comic now is simply to finally get the story on paper. I’m just applying what I know now and what I’m best at in order to get this idea off the ground.

Q: What are the key inspirations that made Golden Sky Hero?

A: Video games mostly. Most notably The Legend of Zelda franchise for its amazing lore and how fans love to discuss ideas, theories and of course make fan art for it. A great deal of mythological tales are also a great influence for this series. Whenever I’m struggling to give a character a name, or a unique design point, I often turn to the vast details of mythology for some inspiration. For instance, Artie is naturally based on the famous King Arthur.

Q: How long does it take to make a chapter?

A: Let’s see… I take a month or so to write the script, do research and gather visual material. Then it takes me a month or so to do the initial storyboard, and then another month or so to do the secondary storyboard, that I’ll scan in, and digitally ink and colour it which, you guessed it, should take around a month or so. And that’s me squeezing these events into my daily routine, on the premise that jobs and such don’t force me to work away from it.

Q: Do you get any help making these comics?

A: Besides the covers, not at all. It’s just me.

Q: Who is this series aimed towards?

A: I don’t really want to discriminate; anyone can enjoy it. From all ages, to all sexes, to all races. But even though I am not going to put any blood in it, and the violence is mostly slapstick, children younger than 3 probably shouldn’t read it in case they might get afraid of some of this comic’s darker moments.

Q: How long will this comic be?

A: As long as it can be until I manage to get a team to work on the game. I already have plans for how the stories of sequels would be, so what this comic is set in right now is the story for the first Golden Sky Hero game.

Q: What tools do you use to make the comic?

A: I use pencils and paper for storyboards and such. And when it comes to inking, I use Photoshop CS5 digital software. A basic set, but I don’t really care what tools I use, it’s how I use them.

Q: Why is the sky always set in dawn in Golden Sky Hero?

A: There is a long story behind it, but I’m hoping to explain it at a later date. For now, the key focus of the story is Artie’s adventure. I will say this though; the sky’s current state is involved with a flux in the powers of light and darkness. I won’t say anything more. But also because I really like sunsets.

Q: There’s a little problem I’m seeing in this story…

A: Please, by all means, if you have any critiques, let me know. I want to make this story look as best as it can.